On Monday, I mentioned that my homestead in Second Life was almost completely torn down to make room for changes that were already underway. Well, most of the week has been spent in world working on the sim. Except for my store area, everything in the sim is pretty much done. I didn’t really create anything new, a couple simple mesh objects, but most of what I did was reuse what I already had. Even better was the fact that I could do all this without affecting the existing Wonderland Glade that was created by my SL sister, Indy.
First Level: Wonderland Glade and Docks
The Wonderland Glade is a beautiful forested valley in one corner of the sim that was created by Indygo Moonbeam. That area remained untouched by the changes, but the rest of the sim was terraformed so that it was all water. This made a nice large area for sailing or jetskiing. So, to accommodate that, I created a small dock in which the boat and jetski are located. In addition, I decided to put out the 7Seas Fishing game for any who might enjoy using it.
Second Level: Darkwolf Boardwalk and Lounge
The Boardwalk and Lounge was moved up to the second level, and turned to face the west. The old club rez area remained intact, so that all the scenes I previously created were still usable in the new area. The lounge backed up toward steep cliffs, that isolated it from the rest of the sim. Since there was the natural barrier there, the other side of the sim was left undecorated.
Third Level: TD Creations Mainstore (Coming Soon)
The third level of the sim is the future home of the TD Creations Mainstore. The store is a single level, having no ceiling, to allow for rezzing of the prefab homes. I still have a lot of work to do on this level, adding more landscaping so it doesn’t look quite as empty, as well as bringing my CasperVend systems over.
Fourth Level: Darkwolf Isle (Our Home)
The home of Lola, Trasee and Kee Darkwolf is isolated from direct teleports. The only access is by being teleported by someone already in the home, or by the teleportation pads on the sim. It is also protected by a security orb so we can enjoy our privacy. The security orb will eject intruders after a warning, but won’t teleport them home, so anyone can still enjoy the sim, without disturbing our privacy.
Fifth Level: Build Region
The highest level of the sim is the build region. It is where I can build new club scenes, designed to fit at Darkwolf Boardwalk, as well as build things for the store. There is a mirror of the boardwalk so components can be properly aligned as well as a checkered grass area for the store builds. A beach area in between contains a pose stand in the beach that I can use when I’m organizing outfits. As it is strictly a build area, there won’t be much in the way of landscaping on this level, which is why I selected a scene that looked nice enough without the need for the additional trees.
All in all, I’m using somewhere in the neighborhood of 3000 prims. Hard to have an exact number, as each parcel has a separate group owner. I would guess that I’m not using quite that much. Since I still have the store to do, I will probably end just over that 3000 prim mark. That will still leave me with close to 2000 prims to work with. Looking at what I’ve been able to accomplish, I wonder now, do I really need to upgrade to a full sim in the future? It is still something to think about, but with this redesign, I’ve probably pushed it off until early next year, if at all.